Tekken Tag Tournament

Index

Game Specific Info

Game IDtektagt
Original ROM Nametektagtac.zip
Rename the rom from tektagtac.zip to tektagt.zip
SHA256 Checksum57be777eae0ee9e1c035a64da4c0e7cb7112259ccebe64e7e97029ac7f01b168
Search KeywordsTEKKEN TAG TOURNAMENT [ASIA] (CLONE), tekken-tag-tournament-asia-clone, 108661, wowroms
Game Resolution
(H X W X C)
240px X 512px X 3
Number of Moves and Attack Actions9, 13 (6)
Moves (0-8): No-Move, Left, Left+Up, Up, Up+Right, Right, Right+Down, Down, Down+Left
Attacks (0-12): No-Attack, Left Punch, Right Punch, Left Kick, Right Kick, Tag, Left Punch+Right Punch, Left Punch+Left Kick, Left Punch+Right Kick, Right Punch+Left Kick, Right Punch+Right Kick, Right Punch+Tag, Left Kick+Right Kick
Max Difficulty (1P Mode)9
Number of Characters (Selectable)39 (38)
Max Number of Outfits5 (Note that some characters have a lower number of available outfits)
Number of Stages (1P Mode)8

Specific Episode Settings

Game Settings

KeyTypeDefault Value(s)Value Range
difficultyNone U intNone[1, 9]

Player Settings

KeyTypeDefault Value(s)Value Range
characters*None U str U tuple of maximum three strNoneXiaoyu, Yoshimitsu, Nina, Law, Hwoarang, Eddy, Paul, King, Lei, Jin, Baek, Michelle, Armorking, Gunjack, Anna, Brian, Heihachi, Ganryu, Julia, Jun, Kunimitsu, Kazuya, Bruce, Kuma, Jack-Z, Lee, Wang, P.Jack, Devil, True Ogre, Ogre, Roger, Tetsujin, Panda, Tiger, Angel, Alex, Mokujin
outfits*int1[1, 2]

*: must be provided as tuples of two elements (for agent_0 and agent_1 respectively) when using the environments in two players mode.

Action Spaces

TypeSpace Size (Number of Actions)
Discrete9 (moves) + 13 (attacks) - 1 (no-op counted twice) = 21
MultiDiscrete9 (moves) X 13 (attacks) = 117

Observation Space

Some examples of Tekken Tag Tournament RAM states

Global

KeyTypeValue RangeDescription
frameBox[0, 255] X [240 X 512 X 3]Latest game frame (RGB pixel screen)
stageBox[1, 8]Current stage of the game
timerBox[0, 60]Round time remaining

Player specific

KeyTypeValue RangeDescription
sideDiscrete (Binary)[0, 1]Side of the stage where the player is
0: Left, 1: Right
winsBox[0, 2]Number of rounds won by the player
character_1Discrete[0, 38]Index of first character slot
0: Xiaoyu, 1: Yoshimitsu, 2: Nina, 3: Law, 4: Hwoarang, 5: Eddy, 6: Paul, 7: King, 8: Lei, 9: Jin, 10: Baek, 11: Michelle, 12: Armorking, 13: Gunjack, 14: Anna, 15: Brian, 16: Heihachi, 17: Ganryu, 18: Julia, 19: Jun, 20: Kunimitsu, 21: Kazuya, 22: Bruce, 23: Kuma, 24: Jack-Z, 25: Lee, 26: Wang, 27: P.Jack, 28: Devil, 29: True Ogre, 30: Ogre, 31: Roger, 32: Tetsujin, 33: Panda, 34: Tiger, 35: Angel, 36: Alex, 37: Mokujin, 38: Unknown
character_2Discrete[0, 38]Index of second character slot
0: Xiaoyu, 1: Yoshimitsu, 2: Nina, 3: Law, 4: Hwoarang, 5: Eddy, 6: Paul, 7: King, 8: Lei, 9: Jin, 10: Baek, 11: Michelle, 12: Armorking, 13: Gunjack, 14: Anna, 15: Brian, 16: Heihachi, 17: Ganryu, 18: Julia, 19: Jun, 20: Kunimitsu, 21: Kazuya, 22: Bruce, 23: Kuma, 24: Jack-Z, 25: Lee, 26: Wang, 27: P.Jack, 28: Devil, 29: True Ogre, 30: Ogre, 31: Roger, 32: Tetsujin, 33: Panda, 34: Tiger, 35: Angel, 36: Alex, 37: Mokujin, 38: Unknown
characterDiscrete[0, 38]Index of character in use
0: Xiaoyu, 1: Yoshimitsu, 2: Nina, 3: Law, 4: Hwoarang, 5: Eddy, 6: Paul, 7: King, 8: Lei, 9: Jin, 10: Baek, 11: Michelle, 12: Armorking, 13: Gunjack, 14: Anna, 15: Brian, 16: Heihachi, 17: Ganryu, 18: Julia, 19: Jun, 20: Kunimitsu, 21: Kazuya, 22: Bruce, 23: Kuma, 24: Jack-Z, 25: Lee, 26: Wang, 27: P.Jack, 28: Devil, 29: True Ogre, 30: Ogre, 31: Roger, 32: Tetsujin, 33: Panda, 34: Tiger, 35: Angel, 36: Alex, 37: Mokujin, 38: Unknown
health_1Box[0, 227]Health bar value for first character in use
health_2Box[0, 227]Health bar value for second character in use
active_characterDiscrete (Binary)[0, 1]Index of the active character
0: first, 1: second
bar_statusDiscrete[0, 4]Status of the background character health bar
0: reserve health bar almost filled, 1: small amount of health lost, recharging in progress, 2: large amount of health lost, recharging in progress, 3: rage mode on, combo attack ready, 4: no background character (final boss)