Game ID | tektagt |
Original ROM Name | tektagtac.zip Rename the rom from tektagtac.zip to tektagt.zip |
SHA256 Checksum | 57be777eae0ee9e1c035a64da4c0e7cb7112259ccebe64e7e97029ac7f01b168 |
Search Keywords | TEKKEN TAG TOURNAMENT [ASIA] (CLONE) , tekken-tag-tournament-asia-clone , 108661 , wowroms |
Game Resolution (H X W X C) | 240px X 512px X 3 |
Number of Moves and Attack Actions (Without Buttons Combination) | 9, 13 (6) Moves (0-8): No-Move, Left, Left+Up, Up, Up+Right, Right, Right+Down, Down, Down+Left Attacks (0-12): (No-Attack, Left Punch, Right Punch, Left Kick, Right Kick, Tag), Left Punch+Right Punch, Left Punch+Left Kick, Left Punch+Right Kick, Right Punch+Left Kick, Right Punch+Right Kick, Right Punch+Tag, Left Kick+Right Kick |
Max Difficulty (1P Mode) | 9 |
Number of Characters (Selectable) | 39 (38) |
Max Number of Outfits | 2 |
Number of Stages (1P Mode) | 8 |
Key | Type | Default Value(s) | Value Range |
---|---|---|---|
difficulty | int | 3 | [1, 9] |
characters | str or tuple of maximum three str | (Random , Random ) | Xiaoyu, Yoshimitsu, Nina, Law, Hwoarang, Eddy, Paul, King, Lei, Jin, Baek, Michelle, Armorking, Gunjack, Anna, Brian, Heihachi, Ganryu, Julia, Jun, Kunimitsu, Kazuya, Bruce, Kuma, Jack-Z, Lee, Wang, P.Jack, Devil, True Ogre, Ogre, Roger, Tetsujin, Panda, Tiger, Angel, Alex, Mokujin |
char_outfits | int | 1 | [1, 2] |
characters
and char_outfits
need to be provided as tuples of two elements (the first for P1 and the second for P2) when using this environment in two players mode.
Type | Attack Buttons Combination | Space Size (Number of Actions) |
---|---|---|
Discrete | Not active | 9 (moves) + 6 (attacks) - 1 (no-action counted twice) = 14 |
Discrete | Active | 9 (moves) + 13 (attacks) - 1 (no-action counted twice) = 21 |
MultiDiscrete | Not active | 9 (moves) X 6 (attacks) = 54 |
MultiDiscrete | Active | 9 (moves) X 13 (attacks) = 117 |
Key | Type | Value Range | Description |
---|---|---|---|
frame | Box | [0, 255] X [240 X 512 X 3] | Latest game frame (RGB pixel screen) |
stage | Box | [1, 8] | Current stage of the game |
Key | Type | Value Range | Description |
---|---|---|---|
ownSide /oppSide | Discrete (Binary) | [0, 1] | Side of the stage where the player is 0: Left, 1: Right |
ownWins /oppWins | Box | [0, 2] | Number of rounds won by the player |
ownChar1 /oppChar1 | Discrete | [0, 38] | Index of first character slot 0: Xiaoyu, 1: Yoshimitsu, 2: Nina, 3: Law, 4: Hwoarang, 5: Eddy, 6: Paul, 7: King, 8: Lei, 9: Jin, 10: Baek, 11: Michelle, 12: Armorking, 13: Gunjack, 14: Anna, 15: Brian, 16: Heihachi, 17: Ganryu, 18: Julia, 19: Jun, 20: Kunimitsu, 21: Kazuya, 22: Bruce, 23: Kuma, 24: Jack-Z, 25: Lee, 26: Wang, 27: P.Jack, 28: Devil, 29: True Ogre, 30: Ogre, 31: Roger, 32: Tetsujin, 33: Panda, 34: Tiger, 35: Angel, 36: Alex, 37: Mokujin, 38: Unknown |
ownChar2 /oppChar2 | Discrete | [0, 38] | Index of second character slot 0: Xiaoyu, 1: Yoshimitsu, 2: Nina, 3: Law, 4: Hwoarang, 5: Eddy, 6: Paul, 7: King, 8: Lei, 9: Jin, 10: Baek, 11: Michelle, 12: Armorking, 13: Gunjack, 14: Anna, 15: Brian, 16: Heihachi, 17: Ganryu, 18: Julia, 19: Jun, 20: Kunimitsu, 21: Kazuya, 22: Bruce, 23: Kuma, 24: Jack-Z, 25: Lee, 26: Wang, 27: P.Jack, 28: Devil, 29: True Ogre, 30: Ogre, 31: Roger, 32: Tetsujin, 33: Panda, 34: Tiger, 35: Angel, 36: Alex, 37: Mokujin, 38: Unknown |
ownChar /oppChar | Discrete | [0, 38] | Index of character in use 0: Xiaoyu, 1: Yoshimitsu, 2: Nina, 3: Law, 4: Hwoarang, 5: Eddy, 6: Paul, 7: King, 8: Lei, 9: Jin, 10: Baek, 11: Michelle, 12: Armorking, 13: Gunjack, 14: Anna, 15: Brian, 16: Heihachi, 17: Ganryu, 18: Julia, 19: Jun, 20: Kunimitsu, 21: Kazuya, 22: Bruce, 23: Kuma, 24: Jack-Z, 25: Lee, 26: Wang, 27: P.Jack, 28: Devil, 29: True Ogre, 30: Ogre, 31: Roger, 32: Tetsujin, 33: Panda, 34: Tiger, 35: Angel, 36: Alex, 37: Mokujin, 38: Unknown |
ownHealth1 /oppHealth1 | Box | [0, 182] | Health bar value for first character in use |
ownHealth2 /oppHealth2 | Box | [0, 182] | Health bar value for second character in use |
actions +move | Discrete | [0, 8] | Index of latest move action performed (no-move, left, left+up, up, etc.) |
actions +attack | Discrete | [0, 12] or [0, 5] | Index of latest attack action performed (no-attack, left punch, right punch, etc.) with, respectively, attack buttons combination active or not |
ownActiveChar /oppActiveChar | Discrete (Binary) | [0, 1] | Index of the active character 0: first, 1: second |
ownBarStatus /oppBarStatus | Discrete | [0, 4] | Status of the background character health bar 0: reserve health bar almost filled, 1: small amount of health lost, recharging in progress, 2: large amount of health lost, recharging in progress, 3: rage mode on, combo attack ready, 4: no background character (final boss) |